
Sometimes a game's appeal is immediately apparent from a single GIF. Maybe it's a goose terrorizing a small town, or a surprisingly slick set of menus. I knew I wanted to play Spine the second I saw a looping clip of a character methodically kicking, grappling, and shooting a room full of hired muscle with immaculate speed, power, and precision.
Spine aims to recreate the feeling of being inside your very own "gun-fu" movie, tapping into the popularity of John Wick. I spoke to Game Director Dmitry Pimenov while playing a hands-on demo at this year's Summer Game Fest, and he told me the focus on playable gun-fu came about from a desire to showcase developer Nekki's animation chops.