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The Guardian - UK
The Guardian - UK
Entertainment
Lewis Gordon

South of Midnight review – beautiful surfaces can’t hide thin gameplay

South of Midnight .
Brilliantly atmospheric …South of Midnight. Photograph: Xbox Game Studios

Soaring development costs; protracted production cycles; cautious C-suites looking to deliver reliable returns for shareholders: for many reasons, there is a dearth of original programming in big-budget video games. Already this year we have seen the arrival of the seventh mainline Civilization game, the 14th entry in the Assassin’s Creed franchise, and, most brain-melting of all, the 27th Monster Hunter title. But look: here’s a magical-realist tale set in a moody, hurricane-ravaged imagining of the American deep south, whose title, crucially, bears no numerical suffix.

South of Midnight makes a brilliantly atmospheric first impression. Winds bludgeon flimsy abodes; rain lashes down on tin roofs; the world is rendered with the macabre and crooked details of a Tim Burton film. Within minutes, a house – that of high-school athlete Hazel and her mother, a social worker – is carried away along a roiling flooded river. Playing as Hazel, you give chase, bounding with a lanky teenage gait across various platforms until the storm abates. In its wake lie miles of stagnant, fetid swamps. At one grisly point, you explore a farm stacked with the carcasses of pigs who did not survive the typhoon.

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