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GamesRadar
GamesRadar
Technology
Nick Thorpe

"Sony would also turn to Mercury for all their tech demos for publishers": Jeb Mayers talks us through the creation of the portable puzzler

Artwork of blobs to promote Archer Maclean's Mercury.

We've just passed the 30th anniversary of the PlayStation, as well as the 20th anniversary of the PlayStation Portable! For the latter, Retro Gamer spoke to developers of games for Sony's handheld system. It was a great device for spotlight genres particularly suited to play on-the-go and in short bursts. What better fits the mold than a puzzle game?

Releasing at the system's launch in Europe, Archer Maclean's Mercury was, for many, the game that best defined what a new generation of portable puzzlers could be. As part of the anniversary celebrations, Retro Gamer spoke with Jeb Mayers, ex-head of R&D at Awesome Studios, about how it came to be.

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