
Post-layoff justifications are fast becoming their own brand of technobabble. In case you're out of the loop, Bungie laid off 220 employees late last month due to "rising costs of development", "economic conditions", and all the things you're used to hearing by now.
The initial statement did at least paint some kind of proper picture. A model of "incubation projects" that "stretched our talent too thin, too quickly" was cited, with the layoffs characterised as a restructuring and refocusing on the studio's central games: Destiny and Marathon.