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PC Gamer
PC Gamer
Harvey Randall

Slay the Spire 2 devs weren't going to make a sequel, but then the publisher handling the first game's ports shut down and things got 'very murky'

Slay the Spire 2 multiplayer party standing together (The Ironclad left, The Necromance right).

Slay the Spire 2 has been one of those roguelike time vampires in recent weeks, for me—in between my usual binges of larger games, I tend to vanish into this genre for a bleary-eyed 80 hours because I can simply rinse and repeat, rather than having to worry about long-term narratives or complicated RPG systems.

Anyway, in my—oh my god, that can't be right. 118?—hours with Slay the Spire 2, I've come to feel like it's justified itself as a sequel. There's a lot of the same stuff going on, but there's also enough of a balance shift (and the inclusion of two new characters and co-op) to leave me satisfied.

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