
The seas have been choppy of late for live services games looking to make a name for themselves, with most of them sinking forlornly to the bottom of the Steam charts. Skull and Bones is one such game that seems to be heading in that direction. It's not that it's bad exactly, as corroborated by our review, it's just that stripping the colourful characters, the exploration, and swashbuckling silliness out the Golden Age of Piracy setting in favour of unsightly live-service trappings leaves you with something rather niche, instead of a fantasy that just about anyone can get onboard with (like, say, Sea of Thieves or Black Flag).
Also, declaring Skull and Bones a "quadruple-A game" shortly before launch was maybe one of the most pride-before-fall statements in the history of gaming (honourable mention to John Romero 'making us his bitch' with Daikatana).