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PC Gamer
PC Gamer
Fraser Brown

Silent Hill 2's development was rough on Bloober Team because of online 'hate', but now that it's proved itself it wants to 'show what we can do on our own' with Cronos: The New Dawn

A factory being ripped apart.

Bloober Team's Silent Hill 2 was a pleasant surprise. While the studio had been responsible for several fairly well-received horror games since its pivot to the genre with 2016's Layers of Fear, none of them boasted the sophistication of Team Silent's GOAT. There was a gulf between Bloober Team's spooky walking sims and the 2001 twisted survival horror game, and expectations were not high.

I found Konami's decision to choose the studio to be baffling at the time. I quite liked Observer, its gloomy cyberpunk outing, but I found the Layers of Fear series to be both derivative and, when it came to the scares, pretty cheap. Silent Hill 2, though, seems to have shown it was up to the challenge. While we called it a "fun but flawed take" on the original in our Silent Hill 2 review, it's gone on to be the studio's greatest success, and currently enjoys an "Overwhelmingly Positive" rating on Steam.

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