
Silent Hill 2 is overrun with monsters – their flesh taut and torn, blood or rust seeping from the cracks – but I've always been most viscerally opposed to that one scene where James sticks his hand in a rancid toilet bowl. In its Silent Hill 2 remake, developer Bloober decided that this was the best method to punish James for his wife-hating ways: dirty holes.
While discussing level design at GDC 2025 [spoilers to come], Bloober's senior level designer Anna Oporska-Szybisz described a "rotten area" Bloober decided to devote to the theme of "disgust, which is supposed to represent how James felt when he saw the face and the body of the loved one taken by the disease."