
Silent Hill 2 released in September 2001 to critical acclaim. Praised for its exploration of psychological horror in a medium that had otherwise been bereft of this style of storytelling up until that point, its endings were determined by many, seemingly innocuous actions – such as how players interacted with specific objects found in the game, and even how often they healed protagonist James Sunderland.
There are certain intricacies there, that while not unique to Silent Hill (Fatal Frame did something similar with triggering specific events and ghost encounters to impact its endings), made Silent Hill 2 a standout title of its generation. But the success of Silent Hill 2 has been something of a double-edged sword for the franchise and its community. Later entries in the series, even by Team Silent (the developers of the Silent Hill series up until Silent Hill 4: The Room), were met with mixed responses as it delved back into the more cult-focused folk horror of the first game.