
In February 1999, the era when foggy games reigned supreme, Konami released a real pea souper. Silent Hill seemed at first like it might be cashing in on Resident Evil 2’s success – fixed camera angles. Tank controls. Japanese. Big on atmosphere.
But all of us who sat cross-legged before our PlayStations expecting a schlocky zombie horror adventure were about to uncover something a fair bit grimmer. It was a tale of loss, grief, psychosis, grim destiny, and pacts with the devil. Themes which, if I’m being honest, flew somewhat over the head of a 12-year-old boy.