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PC Gamer
PC Gamer
Justin Wagner

Shovel Knight dev's next game doesn't have a single parry, pulling from Castlevania and Bloodborne instead of Sekiro: 'Every game has a parry now … even Doom has Dark Souls stuff in it'

A 8-bit scene of Mina the Hollower with a pixel art mouse character standing on a stone path with puddles with a monster nearby.

It's no secret that parries are en vogue right now—they've broken their just containment in character action games and spectacle fighters and wormed their way into roguelikes, horror games, JRPGs, and FPSes, all while properly taking over the Soulslike in the wake of Sekiro.

If you long for the simpler times back when enemies just smoked you and got it over with, you might take a shine to Classicvania and Zelda-inspired adventure game Mina the Hollower, the next game from Shovel Knight developer Yacht Club Games. Speaking with Knowledge, Yacht Club co-founder Sean Velasco highlighted the game's simple control setup intended to "take something old and rejig it," as reported by GamesRadar.

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