
Deciding whether to go to Security or Central Dispatch might not seem like a big decision at the start of The Outer Worlds 2, but anyone who's played a few RPGs will likely start seeing death flags when they're asked which area to send companions to. Five minutes in and we're already making choices.
Thankfully, your decision doesn't affect anything major—the intro is relatively self-contained in that regard, but having tested both options, I can confirm it changes a couple of minor things. If you don't want spoilers for what's going to happen about 15 minutes further into the game, I'd leave now; otherwise, here's what changes if you choose Security or Central Dispatch.