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PC Gamer
PC Gamer
Rory Norris

Should Marathon change its divisively fast Server Slam time-to-kill?

Marathon: Two groups of Runners fighting eachother between overgrown cover. One is hiding on the left with a knife, ready to ambush.

Marathon's four-day Server Slam concluded yesterday, and Bungie's been scouring over all the feedback it's received (and some interesting player-driven statistics, like how many bottles of alien milk you pinched from Tau Ceti). Given it's only a few days until launch, there's not much time to make changes ahead of release, but Bungie is considering time-to-kill changes and a duo queue: "Some of you want longer duels and more Runner contact, others are vibing with the current pace."

While the latter would be lovely—picking between solos or trios isn't perfect—I'm much less fond of the idea of tweaking the time-to-kill, despite how divisive it's been so far. As it stands, Marathon's TTK against other players is admittedly very fast. Generally speaking, if you're caught off-guard and someone opens fire, you're dead. Pray they've got bad aim, I guess, because you often don't have time to dive behind cover.

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