Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Serial World is Pokemon meets Slay the Spire, meaning another roguelike deckbuilder JRPG is already vying for my heart

Milo opens a door into a cavern in the Serial World key art, which we see from within the cavern - the warmth of the room he is in spilling forth falls onto a Porcupint Anima.

Serial World plays in some familiar territory, having your young hero throwing out monsters to dish out turn-based damage against bigger foes. But, with charming creature designs, deck-based battle moves for each, and a smart roguelike system that has you leveling and evolving them on a per-dungeon and per-battle basis, Serial World shrinks down the loop of fighting with your critters into something delightfully bite size that's fun to tackle time and time again.

Going hands-on with Serial World for myself with a build of the demo shown at Tokyo Game Show, it takes me all of about a minute to feel at home after I navigate through town and into a dungeon via a mysterious door. It might be reductive to say that Serial World's 'Anima' monsters are reminiscent of Pokemon, and its deckbuilding roguelike structure is a lot like Slay the Spire or Monster Train 2 (with dungeon exploration right out of The Binding of Isaac). But, it's a good point of comparison to begin and, frankly, all I need to know to grip my controller tight and lean in to really get invested in the battling on-screen throughout this JRPG.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.