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PC Gamer
PC Gamer
Rick Lane

Sektori developer says the response to his Geometry Wars-inspired roguelike has been 'awesome', but the game's sales still leave him 'with zero salary for 4.5 years'

An arrow-shaped ship blasts colourful shapes in top-down arena combat in Sektori.

As I discussed in exuberant detail last weekend, Sektori is one of my favourite video games of 2025. The vast majority of people who play this Geometry Wars-inspired roguelike love it too, as its 97% positive Steam rating attests. But Steam's rapidly revolving release tombola means that making a great game is no guarantee of commercial success. And as Sektori's developer recently explained, the kaleidoscopic schmup is still a long way from making him any money.

Reacting to Sektori's launch on Bluesky, former Housemarque developer Kimmo Lahtinen said reception to the twin-stick shooter had been "awesome" and "much more than I expected for such a niche thing". Lahtinen fully appreciates the highly specific appeal of Geometry Wars-style games, likely why Housemarque itself pivoted to making third-person shooters like Returnal and the upcoming Saros.

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