“When you start off, there’s nothing," begins Klang Games co-founder and CEO Mundi Vondi as I stare at low-poly people wandering around a little city. It's displayed on a TV in an unassuming corner of the busy Summer Game Fest 2026 Play Days show floor. He adds, “Every character belongs to a player, and the characters live in the game 24/7.”
The idea of a vast shared world without any NPCs is part of the core vision behind Seed, an ambitious player-driven life simulator MMO that’s been a decade in the making for the Berlin-based development team. He explains that your custom character, or Seedling, begins with practically nothing: “There’s just a forest, so you have to start to chop the trees."