
Saros comes together with a single line: "How does it endure without entropy?" It's a throwaway comment in reference to alien machinery, but something about that idea permeates through the entirety of Saros, the latest third person bullet-hell shooter and sci-fi roguelike from Housemarque and Sony. How does something important last without breaking down? How does a person cheat death and persevere? And do certain gameplay ideas hold up when revisiting them half a decade after inclusion in your previous work?
The questions will stay with me long after the final credits have rolled, as while Housemarque has duplicated slightly more of their previous game than was probably necessary, the final result is still an excellent example of effort, artistry, and extremely incandescent artillery.