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PC Gamer
PC Gamer
Rick Lane

Rust's developer is overhauling the survival sim's mission system so it can create in-game quests faster and more easily: 'The process to create new missions internally is quite cumbersome and error prone'

A Rust NPC dressed in a blue hazmat suit monitors the air with a Geiger counter in Rust.

Rust's latest patch may not be as dramatic as its recent jungle update, which added a huge rainforest biome to explore, but it nonetheless makes some important changes to Facepunch's survival sim. The headline update is a party system allowing players to join servers as a group. This makes playing with your friends slightly easier, not only from an organisational perspective, but also because it spawns you into a map together, meaning you don't have to track each other down and risk being killed in the process.

Perhaps the most important change, however, is one players won't be able to see at all. Facepunch is changing Rust's underlying mission system. Missions were added into Rust a few years' back, taking the form of simple, RPG-style quests such as killing specific animals or locating stashes of items. They're not hugely involved, but the rewards they offer are handy, especially during the early game.

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