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PC Gamer
PC Gamer
Justin Wagner

Ron Gilbert canceled his Zelda-inspired RPG, in part because a good publisher is hard to come by these days: 'It's like they have formulas that they apply to games to try to figure out how much money they could make'

In-progress image of Ron Gilbert's next game: classic Zelda meets Diablo meets Thimbleweed Park.

Ron Gilbert is something akin to PC gaming royalty, having worked on all-time greats like The Secret of Monkey Island and Maniac Mansion—he also designed the Mona Lisa of edutainment, Freddi Fish and the Case of the Missing Kelp Seeds, so he's good in my book. You might think such a resplendent back catalog would mean publishers are tripping over each other to offer Gilbert the chance to make whatever he likes, but not so; he had to cancel his last project, a Zelda-inspired open world RPG, in part because he couldn't get the resources he needed.

In an interview with Ars Technica, Gilbert talked about why the project was scrapped: “I just [didn’t] have the money or the time to build a big open-world game like that."

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