
Like a large jaw with a preternaturally strong grip on the teeth it contains, Rockstar has let slip another half-detail about its reasons for firing more than 30 people in October, telling IGN that they were let go for revealing details about games that haven't even been announced yet.
It's been a very slow roll since the firings were first revealed. Rockstar denied allegations that it fired the employees because they were attempting to form a union at the studio, saying initially that they were let go for "gross misconduct," which it later elaborated to mean they had been "distributing and discussing confidential information in a public forum."