
Resident Evil's back, splitting the survival horror action between stealth-only and all-out gunfight scenes with a new character and old favourite Leon. Also back is RE Engine, Capcom's proprietary engine that first made an appearance with Resident Evil 7: Biohazard and now boasts a path tracing option for even more realistic lighting, shadows, reflections, and whatnot.
RE Engine generally has a good reputation, or at least it does when it comes to being used in the relative confines of Resident Evil games. Dragon's Dogma 2 and Monster Hunter Wilds, both of which also use the engine, haven't exactly helped matters, but I can give a short and sweet summary right off the bat.