
Resident Evil Requiem director, Koshi Nakanishi, says that development on the ninth entry in the survival horror series started around six years ago, but that the version available to play via the demo, and therefore the final release, only really "came to be" about three years ago.
In a PlayStation Japan Blog that's been translated by GamesRadar+, Nakanishi describes how the style of development on Requiem shifted halfway through to become what you can play today. "Development started on a small scale six years ago," he says. "However, the current form that everyone has now played came to be about three years ago."