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The Guardian - UK
The Guardian - UK
Entertainment
Nic Reuben

Reanimal review – you will never turn your back on a pelican again as long as you live

Reanimal
Wretched visuals … Reanimal. Photograph: THQ Nordic

“I thought you were dead,” are the first words you’ll hear from the child protagonists of this horror puzzle-platformer. It’s your first sign that things were going badly long before you got here. Exploring dark waves and desolated urban environments in a rowboat, they’re on a search for their lost friends across a world of rabid, malformed entities. As the children struggle with their outsize fears, so will you, but you’ve at least got the option to play co-op if you want someone on the couch to brave the horrors with.

In the early 2000s, irreverent gaming blog Old Man Murray pioneered the “crate review system”. The rubric was simple: the sooner the player encountered their first wooden cube of heinous mediocrity, the more uninspired the game. Updating this method for 2026, we’ve got a few new contenders: how soon before you shimmy slowly through a gap, boost a companion over a high ledge so they can pull you up or tediously rotate some mechanism with the analogue stick? Reanimal pulls out all these hits within the first 20 minutes and, by the time the credits roll, six hours in, it feels as if developer Tarsier has wrung the final drops of interactive novelty from its formula of light exploration puzzles, tense but simple stealth and ghastly chases. And yet this grim fairytale is still difficult to put down.

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