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Windows Central
Windows Central
Technology
Richard Devine

Razer's haptic chair cushion delivers a level of immersion with gaming chairs that I didn't know was even possible

Razer Freyja in its retail box.

This review is one of the most challenging articles I've written recently. Not because the Razer Freyja is bad; in fact, it's far from it. Still, when you've been in this industry as long as I have, every new product usually offers a familiar experience or looks like something similar. That's simply not the case here. The idea of full-body haptic feedback in gaming isn't totally new, but to this point, it has been largely targeted at the virtual reality (VR) market.

Razer's Freyja isn't a vest, and you don't have to strap into a VR headset to use it — it's haptics for everyone. Designed as an ancillary product for your current gaming or office chair, Razer made it as compatible as possible with your entire game library. Some may see it as a gimmick, and I get that, but I don't think it is. Rumble motors have been featured in standard controllers for such a long time that I'm actually a little surprised it took so long to step up to this kind of full-body immersion.

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