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The Guardian - UK
The Guardian - UK
Entertainment
Tom Regan

Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis

Lara Croft crouches with two pistols, facing a growling leopard in dense jungle foliage
The leopards have changed their spots … Lara faces a familiar foe with new abilities in Tomb Raider: Legacy of Atlantis. Photograph: ATL Gamescom

We join Lara Croft in St Francis’ Folly – inspired by the Unesco-listed monasteries of Meteora in Greece – as the light shines through the cracked ceiling and a flock of bats glide across the vast ruins below. When Lara leaps down to the monastery’s crumbling pillared courtyard, it becomes clear that these screeching, leathery creatures aren’t just set dressing. As they lurch towards her with unpredictable movements, she dispatches the swarm with a flurry of gun fire and panicked punches.

It’s a suitably cinematic reintroduction to our heroine and her very first adventure. Co-developed by longtime Lara custodians Crystal Dynamics and Polish studio Flying Wild Hog, Legacy of Atlantis is a reimagining of the classic 1996 game Tomb Raider, and this familiar cliffside location is now brimming with new life and believable detail. Yet while our reunion gets off to an auspicious start, I have my concerns. It feels like reconnecting with an old friend at the pub, only for them to begin spouting conspiracy theories two pints in.

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