

This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
I've been playing quite a lot of World of Warcraft, recently, to check out the new expansion, Midnight. In my journeys, taking a brief sabbatical from the nicely structured two-pull into a wall safety of Final Fantasy 14, I've been reminded that there are in fact videogames that've figured out how to make dungeons that aren't basically just corridors.