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PC Gamer
PC Gamer
Harvey Randall

Question time: How many of you actually care about going fast in an MMO dungeon?

A header image for Terminally Online, PC Gamer's MMO column, showing adventurers doing battle in a dungeon in World of Warcraft.
Terminally Online
(Image credit: Future)

This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

I've been playing quite a lot of World of Warcraft, recently, to check out the new expansion, Midnight. In my journeys, taking a brief sabbatical from the nicely structured two-pull into a wall safety of Final Fantasy 14, I've been reminded that there are in fact videogames that've figured out how to make dungeons that aren't basically just corridors.

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