
I'm loving Ghost of Yotei so far. As someone who thought Ghost of Tsushima was gorgeous but a bit sparse, Ghost of Yotei has really gotten its hooks on me from its snappy intro how its beautiful world constantly has something new to stumble upon. It's one thing we loved in our Ghost of Yotei review. But the real discovery I've made is something about myself – that though I am sometimes a born hater, I do have the capacity to find love. And what I love is combining lo-fi beats with bucket loads of blood and gore.
That's right, Sucker Punch Productions finally got me by doubling down on Ghost of Yotei's director modes. The first game features a Kurosawa mode that gives it a black and white filter, which returns here. But for games so vibrant in color, I never understood the point in taking that defining feature away. But, rather than add onto this with more filters, Ghost of Yotei's new director modes – Miike mode and Watanabe mode – are different beasts altogether that instead alter visual effects and music. And after turning them on, I'm not sure I can play Ghost of Yotei any other way.