I recently had the pleasure of an early look at Prisma, an upcoming Persona-style RPG from the creators of Crisis Tales, which was an ambitious indie project with a big emphasis on time travel. While it didn't quite hit with our reviewer Alistair Jones at the time, I'm glad to see developer Dreams Uncorporated's back for another swing, because it's got something really interesting cooking.
Prisma is an upcoming JRPG with a shorter planned runtime than its inspirations, mercifully—I'm still recovering from my Metaphor: ReFantazio playthrough. It's got a multiversal bent on the concept: Instead of collecting Archetypes or Personas, you'll be gathering alternate versions of the protagonist, Alma. I'm told by CEO Carlos Rocha and CCO Jeff Cardenas that the idea was inspired by the classic JRPG pastiche of job systems: