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GamesRadar
GamesRadar
Technology
Scott McCrae

"Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster

A screenshot of Lord Sheogorath in The Elder Scrolls 4: Oblivion Remastered.

Bethesda boss Todd Howard has explained the studio's approach to updates when it came to creating Oblivion Remastered.

Speaking to GamesRadar+, Howard notes that remastering any of its titles is risky as "the chances of messing it up are way higher than not. So how do we do everything we can to make sure we're enhancing what Oblivion was for people who played it, and then reintroduce it." This led to the team taking a specific route when it came to the remaster, based on what the original game would look like now.

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