
"We've changed the approach to leveling," Dan Lee, art lead at Bethesda Game Studios said during the Oblivion Remastered reveal video, "which I think will make a lot of people happy."
That's an understatement. The original Oblivion leveling system was busted beyond belief. You could easily level in an inefficient way, gaining less stat boosts than the game expected you to, and then be outmatched by the random bandits you used to be able to beat up thanks to Oblivion's aggressive level-scaling.