
- Pragmata game director Cho Yonghee and producer Naoto Oyama have said they didn't expect real-life AI to progress as fast as it did
- They say that despite this, it didn't impact their game's story, which features an enemy AI
- Oyama said, "We have this sort of the idea of the AI in the game locked down very early in the development"
The developers of Capcom's new sci-fi action game, Pragmata, have said they didn't expect real-life artificial intelligence (AI) to become so popular when initially writing the game, which features an enemy AI.