Get all your news in one place.
100's of premium titles.
One app.
Start reading
TechRadar
TechRadar
Demi Williams

Pragmata dev says they didn't anticipate AI becoming so popular when first writing the game – 'We really couldn't predict that AI would be this big from where we started from what you see now'

A screenshot from sci-fi game Pragmata.
  • Pragmata game director Cho Yonghee and producer Naoto Oyama have said they didn't expect real-life AI to progress as fast as it did
  • They say that despite this, it didn't impact their game's story, which features an enemy AI
  • Oyama said, "We have this sort of the idea of the AI in the game locked down very early in the development"

The developers of Capcom's new sci-fi action game, Pragmata, have said they didn't expect real-life artificial intelligence (AI) to become so popular when initially writing the game, which features an enemy AI.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.