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PC Gamer
PC Gamer
Wes Fenlon

Pragmata checks off a crucial element of Japanese sci-fi with giant robot kaiju boss battles

A giant robo kaiju eating a smaller robot in Pragmata.

Because this is a cruel world we live in, I will never get to play another Vanquish, my forever answer to the question "what videogame has the most juice?" But if I can't play more of the knee-sliding, giant-sci-fi-mech-toppling shooter made by Capcom's former design maestro Shinji Mikami, I will happily accept a successor from 2026 Capcom, which is now years deep into a hot streak of great games. (When your "duds" are still as fun to play as Monster Hunter Wilds, you know you're on a heater).

Pragmata has seemed like a potentially shaky entry in Capcom's remarkably consistent lineup, delayed four whole years to finally arrive next month. But a meaty hands-on demo at Capcom's office in San Francisco last week reassured me that every look we've gotten at the action game so far has been holding back a lot of the good stuff—stuff like building-sized robot kaiju that demand I shoot them with enormous laser cannons. Maybe someone at Capcom's carrying a torch for Vanquish, too.

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