Get all your news in one place.
100’s of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

Avowed shares a universe with Obsidian RPG Pillars of Eternity, but OG director Josh Sawyer isn't on it as he was "burned out" and didn't want to be an "overprotective parent"

Avowed new screenshot xbox series x.

Obsidian Entertainment veteran Josh Sawyer was too burned out on game development to direct Avowed, the upcoming RPG set in the same universe as his two beloved Pillars of Eternity games.

You might have heard Josh Sawyer's name for his work directing Fallout: New Vegas, AKA the best game in the series, as well as the isometric Pillars of Eternities and medieval whodunnit Pentiment. But when the renowned studio began working on a first-person offshoot to the Pillars of Eternity series, Sawyer was apparently "pretty burned out."

"The project was conceived by Feargus Urquhart, my boss [and the studio's CEO]," Sawyer explains in a new Q&A YouTube video. "This was right after [Pillars of Eternity 2: Deadfire] - I can't remember exactly when the conception of it occurred, let's say maybe a year - but after Deadfire I was pretty burned out, like legitimately capital B burned out. And it wasn't that I was burned out on Pillars specifically, but I just couldn't direct anything. I wasn't interested in it."

Sawyer then explains that it wasn't until he began developing his passion project in Pentiment that he "really got back into the idea of directing... for a while I was just offering advice and things like that." Sawyer's experiences on Pentiment actually informed a wider belief in the studio that smaller games can benefit AAA teams and keep them healthy - also evidenced by the long-running success of Grounded. 

Aside from feeling too worn out to take on another hefty project, Sawyer also just didn't feel personally responsible for the fantasy world he helped create. "I know this will sound crazy to some people, but I don't care. It's not mine. It was never mine," he says. "My mentality with whatever I do - I'm not saying it's right or wrong, I'm saying it is a fact - is I don't have control over the intellectual property that I develop while working for another company. That's just the way it is.

"I have long held in my mind that it's not my choice what happens with something or does not happen with it," he continued. "I'm certainly willing to give my opinion on where an IP goes or how an IP is used, but I don't feel like an overprotective parent because it doesn't belong to me anymore - it never really did."

Elsewhere, Sawyer said that even Baldur's Gate 3's reception might not be enough for him to return to the universe for a Pillars of Eternity 3 because he's "out of step" with the audience that enjoyed Larian Studios' hit game. 

Xbox delayed Avowed to next February to give the RPG breathing room away from a busy Game Pass period.

Sign up to read this article
Read news from 100’s of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.