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GamesRadar
GamesRadar
Technology
Anna Koselke

Pillars of Eternity and Fallout: New Vegas lead Josh Sawyer says RPGs are "more interesting" grounded in reality: "Once things get too magical… it's impossible to bring it back down to Earth"

Fallout: New Vegas screenshot showing a a man with short brown hair wielding a massive flame thrower, setting three enemies in the distance ablaze with the weapons.

Historical accuracy and a sprinkle of realism – two elements that not all RPG developers tend to prioritize always, but there are definitely those who still do in favor of a more immersive and engaging experience for players overall.

Joshua Eric "Josh" Sawyer, who is best known for his work on genre gems like Fallout: New Vegas and Pillars of Eternity, is one such dev. He reveals as much in a recent interview with PC Gamer, explaining that he's taken this kind of approach to his games, "going all the way back to Icewind Dale" – the 2000 Dungeons & Dragons-based RPG he helped design. "It's always something that I tried to do in my own, personal tabletop settings," too, he says.

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