
Peak rose to fame almost overnight with this indie co-op climbing game selling two million copies in just nine days. But with this success came a little chaos. Developers Aggro Crab and Landfall came together to make this game for a game jam and as a way to decompress from making bigger games, it was never meant for hundreds of thousands of players to enjoy all at once.
"So, let's talk about stability," Landcrab says in a blog post. "The sheer number of people playing this game means that we're often hearing about hardware or network-specific issues that our internal testers have a lot of trouble catching because, well, there aren't 100,000 of them. Recently this resulted in a patch going live that made a number of players totally unable to play the game, and we had to roll it back immediately. That's bad."
The patch in question was 1.6.a which has now "been reverted due to a variety of bug reports that were missed in testing". The patch was meant to "dramatically improve the stability" allowing players to reconnect to lost games and just a plethora of bug fixes. But while this may not be in effect any more the devs are still looking for ways to improve stability and dish out more bug fixes.