What constitutes worthwhile evolution in RPG design is a contentious subject. For every player who prefers the action-oriented route of modern Final Fantasy games, you've got those who want a return to the turn-based days of yore. The same is true for Diablo and action-RPG fans, as Path of Exile co-creator Chris Wilson explains how more modern, intuitive character progression is less fun to genre diehards.
Wilson went through the logic in a new YouTube video. He says the key problem for ARPG players stems from what are known as breakpoints – the benchmarks for when a particular action stat actually changes or improves. For instance, you don't automatically get quicker in spellcasting each time you move up a level. Instead, your ability goes up by increments after you reach a certain number of levels.