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GamesRadar
GamesRadar
Technology
Vic Pheasey

Over 20 years on, Tomb Raider: The Angel of Darkness devs talk Lara Croft's PS2 debut: "The pressure was on to create something new and visionary"

Lara Croft stands in front of blue flames and a city vista in the Tomb Raider: The Angel of Darkness key art used on the box, cropped to fit a thumbnail.

Last year marked the 20th anniversary of Lara Croft's grittiest adventure to date: Tomb Raider: The Angel Of Darkness. Wrongly accused of her mentor's brutal murder in Paris, the sixth series entry sees Lara set out to clear her name and continue Von Croy's work, retrieving the five Obscura paintings.

Each painting hides a piece of the Sanglyph, an artefact that holds the power to revive the last remaining Cubiculum Nephili, known as 'The Sleeper.' For alchemist Pieter van Eckhardt and the Cabal, rebreeding the entire race remains the goal. But before Lara could stop yet another evil mastermind, her journey from developer's page to console was every bit as demanding.

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