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PC Gamer
PC Gamer
Mollie Taylor

Out of all of Crimson Desert's baffling design decisions, its playable trio might be the worst offender

Damiane in Crimson Desert.

I'm over 100 hours into Crimson Desert now, and I still do not understand why Pearl Abyss felt the need to give us three playable characters. I was surprised enough that the developer didn't put the reputation gained from Black Desert Online's stellar character creator to use. Instead, my first time booting up the game saw me emerge from several minutes of cube void limbo to a semi-generic gruff Scottish lad.

Then, dozens of hours later, I'm handed Demeniss swordswoman Damiane. Then dozens of hours after that, fellow Greymane and giant axe-wielding orc Oongka joins the fray. Normally, this would be something I looked upon fondly. The more the merrier, right? But the way Crimson Desert handles its playable trio feels like either an afterthought, or an initial concept that failed to manifest in a meaningful way as development slogged along.

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