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Windows Central
Windows Central
Technology
Brendan Lowry

"Other ideas ... had to just fall by the wayside": Fallout: New Vegas director says Obsidian had to limit the RPG's scope due to a time crunch

Wallpaper artwork for the Fallout: New Vegas Ultimate Edition.

It's been 16 years since Obsidian Entertainment released Fallout: New Vegas, and while it was often criticized at launch for its major technical issues, it eventually grew to become what is arguably the most popular and famous RPG in the entire Fallout series, with many regarding it as the best game in the franchise. We asked our readers in a poll, and 50% of you agreed with that sentiment.

What was accomplished with New Vegas would be impressive if the game had a normal development cycle, but what makes it a particularly remarkable achievement is the fact that Obsidian had just 18 months to pull it together. The studio agreed to a year-and-a-half period to make the RPG given by Bethesda, as the latter wanted a new 2010 game to fill the gap between 2008's Fallout 3 and 2011's The Elder Scrolls 5: Skyrim.

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