Humanoid monsters line up to face my blade. I dodge and parry their incoming strikes, carving through each foe with relish. With my protagonist's supernatural speed and meaty swings, I briefly forget that I'm not playing God of War Ragnarök, before the eerily beautiful rendition of Edo-period Kyoto (fictional, of course) drags me back to my senses. Onimusha: Way of the Sword is an action-adventure title that instantly feels at home in the hands of modern-day Kratos fans, but trades Norse deities for Japanese mythology.
Diving into the latest demo at Summer Game Fest 2026, I'm enraptured by the world of Onimusha: Way of the Sword. This new slice of the game is larger, deeper and more immersive than the recent sampler shadow-dropped on PS5 after Sony's last State of Play. NPCs populate the map, existing out of sight of the genma, the demonic enemies that constantly find themselves impaled on my blade; while the map features more streets and buildings to explore.