
Metaphor: ReFantazio's combat is another feather in Atlus' already impressive cap, but the game's lead battle planner reckons difficulty is a huge reason why turn-based fights can be so, so good.
Kenichi Goto is no stranger to the formula either, having led the combat systems for Persona 5 Royal, Persona 4 Golden, and other beloved games before working on Metaphor: ReFantazio.