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PC Gamer
PC Gamer
Joshua Wolens

One of the best RPG narratives ever told could have gotten a sequel from Dragon Age's creator if a single publisher had the good taste to throw money at it

An image of Planescape: Torment showing The Nameless One screaming.

If you need more evidence we live in the worst of all possible worlds, how's this: Beamdog once put Dragon Age creator David Gaider to work on a full-fat sequel to Planescape: Torment—a key inspiration for Disco Elysium, one of the best videogame narratives ever told, and the current #29 on PC Gamer's Top 100—only for the project to die a slow, quiet death because no publisher wanted to throw money at it.

That's according to Gaider himself, who is currently going off on Bluesky about his long career arc that took him from joining BioWare in 1999 to co-founding his own studio, Summerfall, in 2017. Between those two things, Gaider was enlisted by Beamdog founder Trent Oster to serve as creative director at the studio, which you probably know for its enhanced editions of the original Baldur's Gate games and Planescape: Torment.

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