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GamesRadar
GamesRadar
Technology
Jordan Gerblick

On The Elder Scrolls 6, Todd Howard says "we know we need to get it right and it's been a long time"

Elder Scrolls 6.

Similar to GTA 6, the anticipation for The Elder Scrolls 6 is so astronomically high that any firsthand information about it, no matter how granular, is relevant in the overall conversation surrounding the project. That's even more true when it's coming from someone as integral to production as Todd Howard, executive producer at Bethesda Game Studios and game director on The Elder Scrolls 6. Full disclosure: this one's very granular. Like, if The Elder Scrolls 6 release date is Santa Monica State Beach, this is a single grain of sand on the docks.

Talking to EW, Howard repeated some stuff we already know about the game, like the fact that it's the "biggest project" in the studio's pipeline, and that "the majority of the studio" is working on it. That said, he did touch on arguably the biggest controversy BGS is facing at the moment: the fact that its games are taking a really freakin' long time to make these days.

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