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Technology
Moises Taveras

"Oh my god, I can have a car in the game now": CD Projekt Red devs were thrilled at the "novelty" of modern tech after moving from Witcher to Cyberpunk 2077

Cyberpunk 2077 2.3 update screenshot of V sitting in a car while auto-drive is on, and their hands aren't touching the steering wheel.

Unsurprisingly, CD Projekt Red had to pull off a total 180 when it announced it would be working on Cyberpunk 2077 back in 2012. Up to that point, the studio was mostly known for its work on The Witcher series, which followed a monster hunter in a distinctly European take on medieval fantasy. Designing a world in a completely different genre, it turns out, is a very different experience.

In an in-depth interview for The Gamer, Cyberpunk 2077's lead quest designer Pawel Sasko told the outlet that development on back-to-back Witcher titles had left the team in a pretty comfortable spot with the series and the feeling of making a fantasy world. However, the "novelty" of making a whole new world with new tools was "just exciting."

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