
For players like myself, The Last of Us Part 1 is a gorgeous modernization of one of the greatest survival horror games ever made, but for some of the developers who worked on the original game, the remake is a "sour spot" because it straight-up replaces many of the assets and systems they created. At the very least, it's still a major pain point for original Last of Us combat designer Benson Russell, who gave an impassioned explanation in a recent interview.
Russell, who was senior game designer at Naughty Dog when he left in 2015 after eight years with the studio, recently sat down with Kiwi Talkz and opened up about what it was like to see a ground-up remake of The Last of Us.