Obsidian head honcho and all around RPG veteran Josh Sawyer did another Tumblr Q&A earlier this week (seen above), wherein he dispensed some more of his design wisdom. For the uninitiated, Sawyer is a seasoned developer—having worked on games like Icewind Dale, Neverwinter Nights 2, Fallout: New Vegas, and the Pillars of Eternity series—as well as the upcoming RPG, Avowed.
When asked if the fact that most players who buy games don't finish them (guilty) impacted Sawyer's design philosophy, he seemed zen about the prospect: "We want the player to play the game, and whatever amount they play, we want them to come away and say 'I'm glad I bought the game, I enjoyed it, great, awesome' … Just having someone's money is not good enough—that's very short sighted."