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GamesRadar
GamesRadar
Technology
Kaan Serin

Obsidian's Josh Sawyer thought Pillars of Eternity's Kickstarter had a 50% chance of failing, only for the RPG to be fully funded within 27 hours

Pillars of Eternity.

Obsidian Entertainment has been pumping out beloved RPGs for decades now, but there was a long period of time where the studio's financial footing was on shaky ground, prompting it to turn to crowdfunding. Though Fallout: New Vegas and Pillars of Eternity director Josh Sawyer now says that even Kickstarter, the studio's saving grace at the time, seemed like a risky move.

Speaking to Edge Magazine Issue 404, Sawyer says the idea to go down the crowdfunding route with an Infinity Engine-style game came after Double Fine (Psychonauts, Brutal Legend) successfully raised millions on Kickstarter to fund both a throwback point-and-click adventure game and a behind-the-scenes making-of documentary. Despite Double Fine's huge win on the platform, Sawyer recalls that Obsidian's "owner did not want to do it" and that he himself "was actually ready to leave [the studio] to do it."

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