
Obsidian Entertainment has been pumping out beloved RPGs for decades now, but there was a long period of time where the studio's financial footing was on shaky ground, prompting it to turn to crowdfunding. Though Fallout: New Vegas and Pillars of Eternity director Josh Sawyer now says that even Kickstarter, the studio's saving grace at the time, seemed like a risky move.
Speaking to Edge Magazine Issue 404, Sawyer says the idea to go down the crowdfunding route with an Infinity Engine-style game came after Double Fine (Psychonauts, Brutal Legend) successfully raised millions on Kickstarter to fund both a throwback point-and-click adventure game and a behind-the-scenes making-of documentary. Despite Double Fine's huge win on the platform, Sawyer recalls that Obsidian's "owner did not want to do it" and that he himself "was actually ready to leave [the studio] to do it."