
The Outer Worlds, Obsidian's more-anti-corporate-than-anti-capitalist RPG, is set for a sequel. To hear our own Ted Litchfield tell it, that sequel might even be quite good. But there's an irony here, isn't there? The Outer Worlds 1 was conceived of in a whole other era, before Obsidian was snapped up by Microsoft (though it did eventually release after the studio was bought). The Outer Worlds 2, in all its anti-The-Man glory, is presented by Microsoft from root to stem.
Which is a bit incongruous. You don't get much more megacorp than Microsoft, with its multi-trillion-dollar market cap, brutal layoffs, and clamping down on protests on its own campus. But Obsidian is, at the very least, self-aware about it. "It'd be ridiculous to say that we don't notice that," game director Brandon Adler tells GamesRadar. "We obviously do. We think it's funny, and we kind of play into it."