Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

Obsidian and BioWare veterans explain how retailers killed the isometric RPG: "Truly vibes-based forecasting"

Pillars of Eternity.

Genre veterans have explained how retail companies (Best Buy, Walmart, GameStop, and more) contributed to the death of isometric role-playing games. 

Obsidian Entertainment's Josh Sawyer - who also happens to be the director behind Fallout: New Vegas, Pentiment, and Pillar of Eternity - kicked off the discussion on social media, when he attributed the death of isometric RPGs to the influence that retailers had on the games industry in the early 2000s. Essentially, Sawyer's point is that retailers would create self-fulfilling prophecies and lower stocks for games in certain genres, thus leading to a lack of sales, rather than the reverse. 

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.