
In a Q&A session at this year's Computex event, Nvidia CEO Jen-Hsun Huang was asked whether AI will be used to generate games' graphics directly, helping the traditional rasterizing method. After pointing out that neural graphics were already in use, through the likes of frame generation, Huang went on to state that AI would go on to infuse games and PCs, creating high-resolution objects, textures, and characters.
"We already use the idea of neural graphics," said Jen-Hsun Huang in the Q&A session. "We can achieve very high-quality ray tracing, half tracing 100% of the time and still achieve excellent performance. We also generate frames between frames, not interpolation but frame generation. And so not only that, we generate pixels, we also generate frames."